Ghost1372

everything can be handy

Sprite

Common functions can be integrated into Sprite without opening the main program.

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public sealed class Sprite : System.Windows.Window

Method

Name Description
Show(object) Use the content as the main body of the control and Pin to the desktop

Case

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<hc:SimplePanel x:Class="HandyControlDemo.UserControl.AppSprite"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:hc="https://handyorg.github.io/handycontrol">
<Border Background="White" CornerRadius="20" Effect="{StaticResource EffectShadow4}">
<Path Width="70" Height="70" Data="{StaticResource LogoGeometry}" Fill="#f06632"/>
</Border>
<Button Command="hc:ControlCommands.CloseWindow" CommandParameter="{Binding RelativeSource={RelativeSource Self}}" Visibility="{Binding IsMouseOver,RelativeSource={RelativeSource AncestorType=hc:SimplePanel},Converter={StaticResource Boolean2VisibilityConverter}}" Width="22" Height="22" Style="{StaticResource ButtonIcon}" Foreground="White" hc:IconElement.Geometry="{StaticResource ErrorGeometry}" Padding="0" HorizontalAlignment="Right" VerticalAlignment="Top" Margin="0,-8,-8,0"/>
</hc:SimplePanel>
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public partial class AppSprite
{
public AppSprite()
{
InitializeComponent();
}
}
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Sprite.Show(new AppSprite());
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