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| ConfettiCannon.Fire(new ConfettiCannon.Options { ParticleCount = 100, Spread = 70, Origin = new Point(0.5, 0.6) });
var random = new Random();
ConfettiCannon.Fire(new ConfettiCannon.Options { Angle = random.Next(55, 125), Spread = random.Next(50, 70), ParticleCount = random.Next(50, 100), Origin = new Point(0.5, 0.6) });
const int count = 200;
Fire(0.25, new ConfettiCannon.Options { Spread = 26, StartVelocity = 55 }); Fire(0.2, new ConfettiCannon.Options { Spread = 60 }); Fire(0.35, new ConfettiCannon.Options { Spread = 100, Decay = 0.91, Scalar = 0.8 }); Fire(0.1, new ConfettiCannon.Options { Spread = 120, StartVelocity = 25, Decay = 0.92, Scalar = 1.2 }); Fire(0.1, new ConfettiCannon.Options { Spread = 120, StartVelocity = 45 });
return;
void Fire(double particleRatio, ConfettiCannon.Options options) { options.ParticleCount = (int) Math.Floor(count * particleRatio); ConfettiCannon.Fire(options); }
const int duration = 15 * 1000;
var random = new Random(); DateTime animationEnd = DateTime.Now + TimeSpan.FromMilliseconds(duration);
var timer = new DispatcherTimer(DispatcherPriority.ApplicationIdle) { Interval = TimeSpan.FromMilliseconds(250) };
timer.Tick += OnTimerOnTick; timer.Start();
return;
void OnTimerOnTick(object o, EventArgs _) { double timeLeft = (animationEnd - DateTime.Now).TotalMilliseconds;
if (timeLeft <= 0) { timer.Tick -= OnTimerOnTick; timer.Stop(); }
var particleCount = (int) (50 * (timeLeft / duration)); ConfettiCannon.Fire(new ConfettiCannon.Options { StartVelocity = 30, Spread = 360, Ticks = 60, ParticleCount = particleCount, Origin = new Point { X = RandomInRange(0.1, 0.3), Y = random.NextDouble() - 0.2 } }); ConfettiCannon.Fire(new ConfettiCannon.Options { StartVelocity = 30, Spread = 360, Ticks = 60, ParticleCount = particleCount, Origin = new Point { X = RandomInRange(0.7, 0.9), Y = random.NextDouble() - 0.2 } }); }
SetTimeout(Shoot, 0); SetTimeout(Shoot, 100); SetTimeout(Shoot, 200); return;
void Shoot() { ConfettiCannon.Fire(new ConfettiCannon.Options { Spread = 360, Ticks = 50, Gravity = 0, Decay = 0.94, StartVelocity = 30, Colors = ["#FFE400", "#FFBD00", "#E89400", "#FFCA6C", "#FDFFB8"], ParticleCount = 40, Scalar = 1.2, Shapes = ["star"] }); ConfettiCannon.Fire(new ConfettiCannon.Options { Spread = 360, Ticks = 50, Gravity = 0, Decay = 0.94, StartVelocity = 30, Colors = ["#FFE400", "#FFBD00", "#E89400", "#FFCA6C", "#FDFFB8"], ParticleCount = 10, Scalar = 0.75, Shapes = ["circle"] }); }
void SetTimeout(Action action, int delayMilliseconds) { var timer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(delayMilliseconds) }; timer.Tick += OnTimerOnTick; timer.Start(); }
void OnTimerOnTick(object o, EventArgs _) { Shoot();
if (o is not DispatcherTimer timer) { return; }
timer.Tick -= OnTimerOnTick; timer.Stop(); }
const int duration = 15 * 1000;
var random = new Random(); DateTime animationEnd = DateTime.Now + TimeSpan.FromMilliseconds(duration); double skew = 1;
new AnimationFrame().Start(_ => { double timeLeft = (animationEnd - DateTime.Now).TotalMilliseconds;
if (timeLeft <= 0) { return true; }
int ticks = (int) Math.Max(200, 500 * (timeLeft / duration)); skew = Math.Max(0.8, skew - 0.001);
ConfettiCannon.Fire(new ConfettiCannon.Options { ParticleCount = 1, StartVelocity = 0, Ticks = ticks, Origin = new Point { X = random.NextDouble(), Y = random.NextDouble() * skew - 0.2 }, Colors = ["#ffffff"], Shapes = ["circle"], Gravity = RandomInRange(0.4, 0.6), Scalar = RandomInRange(0.4, 1), Drift = RandomInRange(-0.4, 0.4), });
return false; });
const int duration = 15 * 1000;
DateTime animationEnd = DateTime.Now + TimeSpan.FromMilliseconds(duration);
new AnimationFrame().Start(_ => { double timeLeft = (animationEnd - DateTime.Now).TotalMilliseconds; if (timeLeft <= 0) { return true; }
ConfettiCannon.Fire(new ConfettiCannon.Options { ParticleCount = 2, Angle = 60, Spread = 55, Origin = new Point(0, 0.5), Colors = ["#bb0000", "#ffffff"], }); ConfettiCannon.Fire(new ConfettiCannon.Options { ParticleCount = 2, Angle = 120, Spread = 55, Origin = new Point(1, 0.5), Colors = ["#bb0000", "#ffffff"], });
return false; });
private static double RandomInRange(double min, double max) { var random = new Random(); return random.NextDouble() * (max - min) + min; }
private class AnimationFrame { private Func<double, bool> _callback; private long _lastTicks;
public void Start(Func<double, bool> callback) { _callback = callback; _lastTicks = DateTime.Now.Ticks; CompositionTarget.Rendering += OnRendering; }
private void OnRendering(object sender, EventArgs e) { long nowTicks = DateTime.Now.Ticks; double deltaTime = (nowTicks - _lastTicks) / 10000000.0; _lastTicks = nowTicks;
if (_callback?.Invoke(deltaTime) == true) { CompositionTarget.Rendering -= OnRendering; } } }
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